COPD app project
COPD patients are the single largest group of cronical patients in Denmark, and the rest of the western world. The condition COPD can not be cured, but with regular exercise, the patient can maintain the ability to be self reliant. With the COPD app, we help patients with COPD form social bonds, set goals for exercising together.
The typical COPD patient is +55 years, socially isolated and physically inactive. Physical activity is one of the big challenges – while exercise is extremely important in maintaining and possibly improving existing lung capacity.
Therefore, when COPD patients undergo a 12-week rehabilitation course at the Rehabilitation Department in Svendborg (OUH), it is also a recurrent problem that patients do not, in practice, continue the training between their visit to the Rehabilitation. For a long time, both professionals and patients in the Rehabilitation Department have asked for measures that can motivate training in their own homes.
The purpose of the COPD App is to meet this need
The app contains training instructions and information about COPD. And in order to create motivation, the app combines GPS to record data of daily training with game elements and social media. For example, you can create training teams where participants will be informed when others train in the group, and using walks registered by the GPS, you can earn points used in built-in games or similar. Game elements and social media can be combined in a variety of ways, and with the patients we have worked with different scenarios, thereby ensuring that what is developed is meaningful and motivating to the target audience. In addition, data on training is recorded and can be used as part of the clinic-patient dialogue.
STATEMENT FROM A USER
Everybody was sceptical. I was sceptical myself. At the onset, I was anxiously awaiting to see some improvement. As time passed using the KOL-app, I did see some improvement. It got to the point where - I almost felt normal. It was motivating to do the different types of training, and to compare my results with other patients and to make an effort to reach the team goal. The social element in gaming and chatting with other team members I found very useful.
Jørgen Rasmussen , Denmark